![]() ![]() This build entirely revolves around building your Super as fast as possible. Class Item: Time Dilation, Reaper, and Powerful Attraction.Legs: 1x Solar Surge, 1x Surge matching your Kinetic weapon, and Recuperation.Arms: Heavy Handed, Impact Induction, and Focusing Strike.Helmet: Hands-On, Solar Siphon, and Heavy Ammo Finder.Stats: High Mobility and Resilience should be specced into.Abilities: Blade Barrage, Healing Grenade, Knife Trick and Gambler’s Dodge.Opt for Ember of Solace if you are running On Your Mark and have an additional slot. Fragments: Ember of Empyrean, Ember of Torches, Ember of Ashes, and Ember of Singeing.However, Gunpowder Gamble may net you more damage. Gunpowder Gamble or On Your Mark is a personal preference. Constantly getting kills with your knives will spam Orbs of Power for yourself and for your team.Įxotic Perk: "Hits and kills with Blade Barrage will return Super energy after the Super ends." You always want to land the final blow with your knives, so if you can’t outright one-shot an enemy, prime them first with your weapon and finish them with the knife. This can help fill in the gaps where you may miss your abilities on a target and need some survivability. You also have options like Healing Grenade if you find yourself out of a dodge and a melee ability. Gambler’s Dodge and your melee will also recharge faster by scorching enemies with your Knife Trick. If you miss, Gambler’s Dodge is there to pick up the slack and provide you with another melee. The goal is to chain Knife Trick kills together to ensure maximum uptime on your invisibility and to have as much healing as possible. The gameplay loop is quite simple with Assassin’s Cowl. Class Item: Time Dilation and Powerful Attraction.Chest: Concussive Dampener and Resist mods depending on enemy damage.Arms: x2 Heavy Handed and Impact Induction.Helmet: Hands-On, Harmonic Siphon, and Powerful Friends.Stats: High Mobility and Resilience are recommended for optimal uptime on your Gambler’s Dodge and heightened levels of damage resistance.Abilities: Gambler’s Dodge, Blade Barrage, Healing Grenade, and Knife Trick.For the rest, Ember of Mercy, Ember of Torches, Ember of Empyrean, Ember of Singeing, and Ember of Searing are all suitable. Fragments: Ember of Torches is mandatory too.However, we do recommend On Your Mark for the ability to equip 5 Fragments. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields." Exotic Perk: "Powered melee final blows grant invisibility and restore a portion of health and shields. ![]()
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